Rabbit Node
Regular
50%
Teeming gives wild animals a chance equal to Woodland Environment to produce two offspring instead of one.
Recommended Hunting Setup
Buildings
1
hunting camp
Families
1
1 per camp
Best Setting
—
reserve
Estimated Annual Output
Active Hunting — Small Game
—
per year
Active Hunting — Pelts
—
per year
Trapping — Small Game
—
expected / year
Total Small Game
—
hunting + trapping
Expected Rabbit Supply
—
spawned / year
Origin Hunting Modifier
1.00×
none
Trapping is intentionally not optimized in this build.
Extra camps can be built for more traps, but that is treated as separate from normal hunting.
Extra camps can be built for more traps, but that is treated as separate from normal hunting.
Ideal Conditions: Expected yields assume continuously assigned families, efficient camp placement,
minimal travel time, and hunters returning the rabbit population to the recommended target quickly enough
to avoid wasting spawns. Actual production may vary depending on settlement layout and workforce management.